Monday, February 24, 2020

Stonne 1940 Big CoC Weekend Part 1


This has been in the pipeline for a few months now, the first public Big CoC public weekend at the WHC. In this first post I'll give some idea of the thought process (sic) behind the game and then I'll give you the scenarios and how the game played out...oh, and there will be a few pics.
Warlord and Crusader French
Mark Freeth was very keen to get an early war 1940 scenario together, initially we toyed with the idea of running a weekend with 2 games running side by side, one containing French and the other BEF taking on the invading Germans. While this was certainly achievable, it involved a few more logistical headaches concerning turning the games around, plus simply having to focus on 2 games at once rather than one. So, in the end we plumped for a single set of scenarios with just the French and Germans.
A small problem with running Big CoC games is that the scenarios are somewhat dependant on the number of players attending, and given the nature of the WHC the numbers can vary, Some players book months in advance, but often people will book relatively late so the scenario needed to be capable of being tweaked to fit this in. The nuts and bolts of the game don't alter that much, the idea being that each player will command an infantry (or armour) platoon, then the force as a whole has a degree of support which is then dished out. On the whole this is not a problem, but for quite a while we were looking at having six players (fine, 3 on 3) then suddenly the numbers went up to seven. My initial reaction was one of mild horror because it meant balancing the game for a three versus four. However, when I started looking at the way the Stonne game might play out, the imbalance of 3 platoons  against 4 became more and more attractive.


A little Panhard 178. It bogged in the ditch......
The battle at Stonne took place over 4 days commencing on 15th May 1940, with the Germans having the Grossdeutschland motorised infantry regiment, and elements of the 10.PzD (Panzer-Regiment 8)
They were encountering in these scenarios the 3e DIM (Division d'Infanterie Motorisée), supported by 3e DCr (Division Cuirassée)
Looking at the platoon lists for CoC the 1940 German infantry platoons are enormous. Each platoon contains 2 senior leaders and a 50mm mortar team plus 4 x 10 man sections, for a total of 44 men.
The French platoons are a similar size, with 2 platoon leaders (1 senior, 1 junior) a VB rifle grenade team of a junior leader with 4 men. plus 3 sections of 11 for a total of 40 men. 

So if we had seven players, with 3 on the German side and 4 for the French it wouldn't be too bad. 1 player a side would be playing a tank platoon anyway, so it would be 2 German infantry platoons against 3 French, however that is actually 8 German sections opposed to 9 French, making it less unbalanced than first appears. A little extra tweaking by making the Germans "superior regulars" meaning they treat rolls on their command dice of a single six also as a 5, giving them more CoC dice pips during the game, plus increasing the size of their panzer II platoon to a whopping 5 vehicles would compensate for the additional French numbers. Additionally, each German platoon would start with a full Chain of Command Dice. 


Poilus advance, CharB in support 
So I worked on that basis, and prepared everything with 7 players in mind, Then of course Mark called and said " I've got an 8th player"......So the superior regular, and the extra CoC dice went out of the window, and the Panzer platoon was cut from 5 down to 4, and the Germans went up to 3 infantry platoons to make it 4 a side. Also the Germans would not have a significant advantage in support points when they were attacking, while the french would.

 Even after this we had another couple of guys wanting to sign up, but at that late stage we sadly had to say no, and stick with 8, as I think a single game with 5 a side is really stretching it for this rule set - not saying its not possible, but I think the game might suffer.
So that is the format we ended up going with, having said that I'm pretty sure the scenarios will work fine with seven (or 5 for that matter) players if the Germans are bumped up a bit to cater for uneven forces.



Panzerjeager I supports Black Tree and Warlord infantry

The other aspect of the games that numbers have an impact on is the size of the table used for each scenario. The recommendation for Big CoC is that the table size should be the same as for normal CoC (6' x 4')  with an additional foot width per additional infantry platoon added - you add nothing for the armour.
Well, The main table at the WHC is 24' long by 6' deep, and so we already play on a depth of 6' which I prefer over 4'. The patrol phase gets forces into action quickly enough anyway, and having the extra depth gives players a bit more room without slowing things down.
Just adding 2 feet per platoon gives us a width of 8' x 6 " which is fine, but the centres' terrain boards are 3' each so it is convenient to go for a slightly larger width of 9'. a bit more room both on the table and for player comfort. That meant that it wasn't too tricky to divide up the table into 3 sections - 9' at each end and then utilise the central 6' and 3' of one of the other sections to give us 3 x 6' x 9' areas.

The point of all this meant I could set up the entire table beforehand, and players go from game to game  with no great interruptions in order to maximise playing time. Also I think it looks good!






Stonne from west to east: Game 1 at the far end, game 2 in the foreground, game 3 in the centre. The Germans are advancing from the north, the French, the south.

I also planned to have a 4th scenario, which would have meant re-setting the terrain at one end of the table- it would have been that which was fought over in game 2 so we could do it while game 3 was in progress giving plenty of time. As it turned out, we didn't get in 4 games over the weekend, a bit of a shame but, sometimes CoC games can be like that, some go faster than others.
The table was made up simply from having a look at Google Earth, backed up with some excellent maps in Prieser's "Blitzkrieg Legend"- to  get the overall topography. Generally the village hasn't changed enormously since 1940, although it was rebuilt there has been no development sprawl, The critical points haven't changed, in terms of the woods, the road layout, and the extent of the village.Being able to get down at street view is an amazing resource, it shows just how winding and steep the only road the Germans had to approach the village from the north was, as it approaches the Butte De Stonne at the Eastern end of the village, and how despite it appearing very flat on the map, the countryside to the west and south actually has quite a lot of small undulations, the view south from the village is somewhat restricted. At the eastern end of the village the countryside is more wooded and broken, with the road becoming sunken before it winds down back on itself down the steep wooded slope to the north of the village (off- table)

Map showing the initial German attack on Stonne, May 15 at 0800. Influenced by Eric Denis' work. (wikipedia)
Given the nature of playing 3 or possibly 4 games over a weekend in a campaign format with 8 CoC novices I thought that the first scenario should probably be a bit gentle in order to ease them into it, and allow them to possibly make a few mistakes without getting horribly punished. I also wanted to keep it relatively simple.
Given the nature of the fighting in Stonne (the village apparently changed hands 17 times in 3 days), it lent itself to a relatively straightforward narrative: i.e. Attack and counterattack- So I decided to make the first game an attack/defence scenario with the Germans on the offensive at the eastern end of the table, the second game was to be another attack/defence with the French on the offensive at the western end of the table. Game 3 was to be in the central area of the table with the Germans attacking in an "attack on an objective" scenario.
I planned a 4th scenario which was to be played out on new terrain to the east of Stonne and that would have been the French conducting a flank attack. However, time sadly ran out. I'm sure we will do it one day.


The View from east to west, the broken ground of the Butte De Stonne in the foreground

The scene was set:
8 players, hopefully 4 games, Germans versus French at Stonne, one of the iconic battles of the campaign.
What were the salient features of the battle? The Germans had crossed the Meuse a couple of days earlier and were trying to exploit that relatively fragile bridgehead, the French had rapidly managed to assemble a counter attack force. The massif of which Stonne is a small part doesn't readily show up on a map, but have a look at Google Earth and you can see just how important it was for both sides. The village itself is rather innocuous, just a farming village with two roads entering from the south, however, it is the terrain to the north which both sides were focused on. There is a single road which leads out of Stonne to the north, this snakes down the hillside along a steep wooded slope before reaching the more gentle plain. The entire northern side of Stonne is covered in thick fir trees which extend down the steep slope- there is nowhere in the village itself (other than the "Butte de Stonne") which has a view to the north. However, if you hold the town and can establish OP's in this wooded hillside you have a magnificent vista stretching out 4 or 5 kilometres and more to the north, the German bridgeheads, and the routes they will take as they expand. Subsequently this tiny Ardennes village became vitally important.   


French section enters central Stonne

Sunday, February 23, 2020

DE: Black Heart Kabal With Alaitoc Allies

Eldar brings the pain.

With the new book coming over very soon and with my experience with it so far, I've decided to visit some old comrades of mine to see how they can benefit us to the fullest.  One thing's for damn sure:  Our cost savings have been huge and Black Heart Kabal has been absolutely fantastic for me.

To give you guys an idea how kick-ass Black Heart has been, last night I must have saved at least 15 or so wounds from rolling those 6+++ on my vehicles over the course of THREE turns.  I also started with 5 CPs since I was trying a hybrid Wych build and taking extra Relics and Warlord traits, but ended the game on T3 with 4 CPs AFTER casting a counterspell and multiple Cunning rolls on all the Strategems that were being thrown out.

I stand by firmly what I said before:  Kabal of the Black Heart is the best Kabal.  It's just too flexible and gives you a fantastic amount of protection for free.  The Wych Cult that I brought yesterday was also freaking insane.  I had a unit of Wyches with the Succubus in a Raider and the Succubus herself with the Whip and Blood Dancer threw out 14 freaking attacks (6s to hit turn into 3 hits!).  Check out the article from yesterday to get some better insight into my thought process there.  Sure, my friend had SS Termies eating all those Agonizer wounds (I think 9 or so) and saved like a boss, but if they were any single-wound model, she would have annihilated everyone.  That felt awesome.. especially since you can look at her cost and just shake your head how cost-effective that is (she's 54 points).

With that said, I've been having a blast with Dark Eldar so far.  They feel like they're in a good place so how do we turn it up a notch?  Well for one, we should look to our nearest kin who is CW Eldar.  Harlequins is right around the corner and there might be some good synergy there, but let's first look at what Psykers can bring to our army.

Here's the list:

1999 // 7 CP
Black Heart Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Cunning, Living Muse

Archon, Agonizer, Blaster, PGL = 94

TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Blaster, PGL = 92

HEAVY:
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

+++

Alaitoc Patrol +0 CP

HQ:
Farseer Skyrunner = 135
Doom, Mind War

TROOP:
5x Rangers = 60

FLYER:
Hemlock Wraithfighter = 210
Jinx

Hemlock Wraithfighter = 210
Jinx

+++

Firepower:
9 Disintegrators at BS3+
6 Dark Lances at BS3+
7 Blasters at BS3+
3 Blaster at BS2+
26 Splinter Rifles at BS3+
4 Heavy D-Scythes at Auto

Yes, I was always an Alaitoc player.  Said no Eldar ever.

Here's what the Alaitoc Patrol offers:
  • Hemlocks - These things are insane with the -2 to Hit from Alaitoc and their auto-hitting S12 AP-4 D2 damage weapons.  Not to mention they can Smite, have Jinx and have built-in Spirit Stones.  Let's also not forget that they debuff leadership within 12" of them and that works very nicely with our sped up PFP table thanks to Black Heart, PGLs and Mind War.
  • Doomseer - This is damage consistency at its best.  The Skyrunner gives you movement to keep up with our army and Doom is arguably one of the best spells in the game.  It drastically increases the killing potential of all of your units on a single target and works perfectly with Disintegrators due to needing 5s in some cases vs. heavier armored targets.  This works very nicely in conjunction with Jinx because you're just increasing damage so much higher, turning Dissies into AP-4 in most cases vs. 2+ armor or removing that cover save bonus.
  • Mind War - With leadership debuffs, you can actually get this off pretty reliably and kill key targets before they ever get a chance to hit your lines.  When you have the right kinds of debuffs, this becomes a much more reliable Smite that can seriously threaten even the most daunting of foes i.e. Magnus.
  • Psychic Protection - Let's not forget that the Farseer can dispel twice a turn and so can the Hemlocks.  Enough said there I think.

Sure, I lose firepower overall, but I also gain Heavy D-Scythes that are utterly ridiculous in their own right.  I also gain the ability to turn up the damage big time on key targets when I want to and that cannot be underestimated.  What do you guys think?  Is this more powerful than pure Kabal?

Friday, February 21, 2020

PUBG MOBILE LITE 0.12.0 APK+OBB

PUBG MOBILE LITE 0.12.0 APK+OBB



===============================================

How To Install PUBG MOBILE LITE 0.12.0 APK+OBB without Errors and Problems






===============================================

🔶🔴🔶🔶🔴🔶 DOWNLOAD HERE 🔶🔴🔶🔶🔴🔶

🌹 Please use IDM (Internet Download Manager) to download the files without any error.

=======================================


💘 To Download Latest Movies In 720P & 1080P Visit My Other Site :- https://www.worldfree4utechno.ml/

PUBG MOBILE LITE 0.12.0 APK+OBB :- 

DOWNLOAD (460MB ONLY)

=======================================

Please Install "7-zip and WINRAR" to extract the files.

💘 Download Winrar :-
🌹  (32bit PC)
🌹  (64bit PC)

💘 Visual C++ Redistributable 2012 :-
🌹 Download

If your PC has no net framework then, you can
download net framework from here :-

💘 net framework 4.6
🌹 Download

💘 IMPORTANT 💘:-
🌹 ALWAYS DISABLE YOUR ANTIVIRUS BEFORE EXTRACTING THE FILES.
----------------------------------------------

Thank You For Watching My Video.....

We Are Thank Full To You...

And Don't Forget To Subscribe To My Channel...

And Keep Visiting Our Channel, Keep Supporting Our Channel, And Keep Loving Our Channel ...

Thank You So Much................
----------------------------------------------------------------------

THANK YOU SOO MUCH FOR VISITING OUR SITE.

Thursday, February 20, 2020

People Behind The Meeples - Episode 203: Rob McBride

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Rob McBride
Email:rob.mcbride@sythergaming.com
Location:Arizona, USA
Day Job:For 2 years, exclusive to game design. I did however just last month get back into the financial services industry working with life and retirement programs
Designing:Two to five years.
Webpage:www.overbattle.com
BGG:Overbattle: The All War
Facebook:@SytherGamingCo AND @OverBattle
Twitter:@SytherGamingCo
YouTube:Syther Gaming
Instagram:@sythergamingco
Other:Indie Game Alliance = Syther Gaming
Find my games at:At the largest conventions near you (PAX, GenCon) and soon again on Kickstarter
Today's Interview is with:

Rob McBride
Interviewed on: 8/14/2019

You may have heard of a huge space themed war game called OverBattle: The All War. It was on Kickstarter last year, but failed to gain enough funding. But designer and hopeful publisher Rob McBride is working with his team to spread awareness of the game, visit conventions, and bring it back to Kickstarter this year. The game looks incredible! To learn more about Rob, OverBattle, and other projects he's working on, keep reading!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
To fill a niche that appeals to me and my interests

What game or games are you currently working on?
"OverBattle: The All War" & "OverBattle: Rise of Kings"

Have you designed any games that have been published?
I'm working on that now! :)

What is your day job?
For 2 years, exclusive to game design. I did however just last month get back into the financial services industry working with life and retirement programs

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Who do you normally game with?
local groups

If you were to invite a few friends together for game night tonight, what games would you play?
I'm open to anything challenging and fun

And what snacks would you eat?
almonds (no greasy fingers!)

Do you like to have music playing while you play games? If so, what kind?
Rock, quietly

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Outside of my own of course, I'm an Axis and Allies guy, least would be any party game, worst would be any ill-prepared game that everyone gets for the FOMO and not relative to the value of the game.

What is your favorite game mechanic? How about your least favorite?
Area Control fav, Team actions least

What's your favorite game that you just can't ever seem to get to the table?
Twilight Imperium

What styles of games do you play?
I like to play Board Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Miniatures Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Balanced development with the idea of what we want to do thematically then make sure it works mechanically

Have you ever entered or won a game design competition?
No

Do you have a current favorite game designer or idol?
Jamey Stegmaier

Where or when or how do you get your inspiration or come up with your best ideas?
Cons from player ideas during live play

How do you go about playtesting your games?
On site live with real players on a game that looks and feels as complete as possible

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Alone, and then managing artists

What do you feel is your biggest challenge as a game designer?
Breaking through!!

If you could design a game within any IP, what would it be?
Star Wars

What do you wish someone had told you a long time ago about designing games?
The club mentality and how to get noticed on fair, quality design and game play and not on superfluous elements

What advice would you like to share about designing games?
Build games that look great from the beginning, invest in the look and feel as much as the mechanic. Its unacceptable to still be using blocks and cubes in any context in the year 2020

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Failed Kickstarter this year
Games that will soon be published are: 2020
This is what I have currently crowdfunding: About to relaunch
Currently looking for a publisher I have: Perhaps, I'll self publish preferably
I'm planning to crowdfund: Yes
Games I feel are in the final development and tweaking stage are: That's all done
Games that I'm playtesting are: Yes
Games that are in the early stages of development and beta testing are: Yes
And games that are still in the very early idea phase are: ?? lol

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Yes

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Trek, Coke, VHS

What hobbies do you have besides tabletop games?
Fishing!

What is something you learned in the last week?
as a wordsmith, I learned new words!

Favorite type of music? Books? Movies?
rock, none, I see 2-4 movies a week!

What was the last book you read?
the Bible on Sunday at church

Do you play any musical instruments?
Guitar

Tell us something about yourself that you think might surprise people.
I'm a car guy, I love to cook and I'm a grandpa!

Tell us about something crazy that you once did.
Joined the Army for money for college

Biggest accident that turned out awesome?
begrudgedly getting a puppy and now he's an amazing part of the family

Who is your idol?
Steve Jobs

What would you do if you had a time machine?
Go back in time to many many places and stops along the way.

Are you an extrovert or introvert?
Yes :)

If you could be any superhero, which one would you be?
Superman

Have any pets?
fish, dog (we call him a "people")

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Poker survives, racism ends

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Kevin Cronin

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Please support indie designers and publishers that are trying to push the game envelope forward. They need your help, the big guys are already big. Let's help others compete and we'll all win with better games, better ideas and better competition




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Get Candle Quest From The Game Crafter




I think I forgot to mention this: you can get my game Candle Quest, the one and only good Hanukkah game, from The Game Crafter, a publish on demand game site. Thanks to Nadine for some redevelopment that made this possible.

It's the same game with slightly different sized cards and coins, and reworded rules.

Order in time for Hanukkah.

Suzy Cube Update: June 15, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames @CanGamingExpo
This is it, folks! Our last Suzy Cube update before the June 19th release! That's only four days away!? ONLY FOUR DAYS AWAY!!!
Read more »

Wednesday, February 19, 2020

Assassins Creed Origins Black Box






Minimum System Requirements


OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only).
Processor: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent.
Video card: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better).
 RAM: 6GB.

Recommended System Requirements


OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only).
Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz.
Video card: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better).
 RAM: 8GB.


Download The Game Here



Suzy Cube Update: March 23, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
A very late and very short update...
Read more »

Sunday, February 16, 2020

dubai port kocaeli iş ilanları

kariyerinizde bir sonraki adımı bulabilmek amacıyla çevrimiçi olarak binlerce ilanı bulabilirsiniz. İş arama araçları, özgeçmişler, firma incelemeleri ve diğer bilgilerle, her adımda yanınızdayız. bu site meslek olanakları ve fikirleri için en güvenilir kaynaktır. kariyer kaynaklarına, kişiselleştirilmiş kazanç araçlarına ve fikirlere erişin. İstediğiniz işi hemen bulun! sitemiz iş ve iş fırsatları için kaynağınızdır. İş ilanı arayın, sitemizin meslek personellerinden kariyer önerisi alın ve işe alım önerileri bulun. sitede yurt üzerinde meslek olanakları arayın. Meslek kategorisi, il - ilçe, firma ve daha fazlasına göre göz atın. Özgeçmişinizi yollayın. Başlangıç seviyesinden yönetici rollerine kadar yurttaki tüm güncel işleri listeleyin. Şehre, sektöre yada kuruluşa göre bulun. Sizin için doğru iş ilanını bulun ve bir iş oluşturun. sitemiz meslek inceleme sayfasını kullanarak bölgenizde meslek çalışanı araştıran ilanları bulun - meslek bulmanın en iyi yolu. Size en uygun iş bulmak ve sadece tek tıklama ile başvurun. Bölgenizdeki yakın şirketler vasıtası ile gönderilen en yeni meslek ilanlarını arayın ve inceleyin. İş arama sayfamız üstünden direkt ilan sahipleriyle bağlantı kurun. alttaki bağlantılarla iş bulma meselesinde bilgi alın. İnternette binlerce meslek motoru var, fakat en kaliteli iş kurulları ve meslek arama motorları, kullanmak yorucu olabilir, seri ve kolay araçlara şimdi ulaşın.
dubai port kocaeli iş ilanları konusunda ve yurtdışı iş ilanları ile ilgili buradan bilgi alabilirsiniz. UdW0qkAj5v

Thursday, February 13, 2020

Brave Browser the Best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.

Saturday, February 8, 2020

avustralya türk iş ilanları

kariyerinizde bir sonraki adımı bulmak amacıyla online şekilde onbinlerce işi bulabilirsiniz. ilan arama yöntemleri, cv ler, firma incelemeleri ve diğer bilgilerle, her zaman yanınızdayız. bu site meslek olanakları ve teklifleri için en güvenilir kaynaktır. iş kaynaklarına, kişiselleştirilmiş kazanç araçlarına ve içgörülere ulaşın. Hayalinizdeki işi hemen bulun! sitemiz meslek ve kariyer imkanları için kaynağınızdır. İş ilanı arayın, sitemizin meslek uzmanlarından iş tavsiyesi edinin ve işe alım önerileri bulun. sitede Türkiye üzerinde iş imkanları tarayın. İş kategorisi, şehir, firma ve daha fazlasına göre arama yapın. CVnizi gönderin. Giriş seviyesinden idare rollerine kadar yurttaki bütün güncel işleri bulun. Konuma, sektöre yahut kuruluşa göre göz atın. Size uygun doğru iş ilanını bulun ve bir iş başlatın. sitemiz iş arama sitesini kullanarak alanlarınızda iş çalışanı araştıran iş ilanlarını arayın - iş bulmanın en efektif yolu. Size en yakın iş edinebilmek ve yalnız 1 adımda ulaşın. Bölgenizdeki yakın işletmeler sebebi ile eklenen en son meslek ilanlarını bulun ve inceleyin. İş inceleme motoru üstünden direk işverenlere bağlantı kurun. Aşağıdaki linklerle iş arama hakkında bilgi edinin. İnternette onbinlerce meslek sitesi mevcut, ancak en bilindik iş kuruluşları ve meslek inceleme motorları, kullanmak zordur, seri ve basit yöntemlere hemen erişin.
avustralya türk iş ilanları konusunda ve yurtdışı iş ilanları ile ilgili buradan bilgi alabilirsiniz. UdW0qkAj5v

almanya yaşlı bakım teknikeri iş ilanları

kariyerinizde bir sonraki adımı bulmak amacıyla online şekilde onbinlerce iş ilanını arayabilirsiniz. İş arama yöntemleri, cv ler, işletme incelemeleri ve daha fazlasıyla, her adımda sizinleyiz. bu site meslek olanakları ve fikirleri için en bilindik kaynaktır. kariyer kaynaklarına, kişiselleştirilmiş maaş araçlarına ve fikirlere ulaşın. Hayalinizdeki işi şimdi bulun! sitemiz meslek ve iş imkanları için kaynağınızdır. İş bakın, sitemizin iş uzmanlarından iş önerisi alın ve işe alım teklifleri bulun. sitede ülke genelinde meslek fırsatları arayın. İş kategorisi, il - ilçe, firma ve daha fazlasına göre arama yapın. Özgeçmişinizi gönderin. Giriş mertebesinden yönetici pozisyonlarına kadar ülkedeki bütün yeni işleri listeleyin. İle, tüketicilere veya kuruluşa göre bulun. Size uyan doğru iş ilanını listeleyin ve bir kariyer başlatın. sitemiz iş bulma sitesini kullanarak alanlarınızda iş elemanı arayan iş ilanlarını arayın - meslek edinmenin en hızlı yöntemi. Size en yakın iş bulmak ve yalnız tek adımda başvurun. Çevrenizdeki bulunan şirketler sebebi ile yayınlanan en yeni iş ilanlarını listeleyin ve inceleyin. İş arama sitemiz üzerinden direkt ilan verenlerle bağlantıya geçin. alttaki linklerle meslek bulma konusunda bilgilenin. İnternette onbinlerce iş sitesi mevcut, ancak en güvenilir iş firmaları ve iş inceleme sayfaları, kullanması problemlidir, çabuk ve basit yöntemlere anında erişin.
almanya yaşlı bakım teknikeri iş ilanları konusunda ve yurtdışı iş ilanları ile ilgili buradan bilgi alabilirsiniz. UdW0qkAj5v