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The Purpose of the TASK FORCE is assisting the City of Kingston in establishing measures to take control of our feral cat population. The Task Force volunteers will be charged with the responsibility of developing a control plan for the City of Kingston. The Task Force would then determine a method of control, resources and partnerships required, legislation that might be required, and any other component for an overall control plan.
Thursday, March 28, 2019
Psychology At The (Home) Movies: HBO’s The Wire
Wednesday, March 27, 2019
Kids Heart Challenge / Jump Rope For Heart, 2019
Tuesday, March 26, 2019
Wrapping Up For 2018 With Google Play And Android
Posted by Patricia Correa, Platforms & Ecosystems
Earlier this year we highlighted some of Google Play's milestones and commitments in supporting the 1M+ developers on the Play Store, as well as those of you working on Android apps and games and looking to launch and grow your business on our platforms. We have been inspired and humbled by the achievements of app and game developers, building experiences that delight and help people everywhere, as some stories highlighted in #IMakeApps.
We continue to focus on helping you grow thriving businesses and building tools and resources to help you reach and engage more users in more places, whilst ensuring a safe and secure ecosystem. Looking to 2019, we are excited about all the things to come and seeing more developers adopt new features and update to Android P.
In the meantime let's share some of the 2018 highlights on Google Play and Android:
Building for the future
Along with Android P we have continued to help the Android developer ecosystem, launching Android Jetpack, the latest Android Studio, and Kotlin support. Developers are also now able to add rich and dynamic UI templates with Slices in places such as Google Search and Assistant, APIs for new screens support, and much more. Discover the latest from Android 9, API Level 28.
Smaller apps have higher conversion rates and our research shows that a large app size is a key driver of uninstalls. At I/O we launched a new publishing format, the Android App Bundle, helping developers to deliver smaller and more efficient apps with a simplified release process, and with features on demand - saving on average 35% in download size! On devices using Android M and above, app bundles can reduce app size even further, by automatically supporting uncompressed native libraries, thereby eliminating duplication on devices.
You can build app bundles in the Android Studio 3.2 stable release and in Unity 2018.3 beta, and upload larger bundles with installed APK sizes of up to 500MB without using expansion files, through an early access feature soon to be available to all developers.
Richer experiences and discovery
Discovery of your apps and games is important, so we launched Google Play Instant and increased the size limit to 10MB to enable TRY NOW on the Play Store, and removed the URL requirement for Instant apps. Android Studio 3.3 beta release, lets you publish a single app bundle and classify it or a particular module to be instant enabled (without maintaining separate code).
For game developers, Unity introduced the Google Play Instant plug-in and instant app support is built into the new Cocos Creator. Our app pre-registration program, has seen nearly 250 million app pre-registrations, helping drive app downloads through richer discovery.
Optimizing for quality and performance
Android vitals are now more actionable, with a dashboard highlighting core vitals, peer benchmarks, start-up time and permission denials vitals, anomaly detection and alerts, and linking pre-launch reports - all so that you can better optimize and prioritize issues for improved quality and performance.
There are more opportunities to get feedback and fix issues before launch. The Google Play Console expanded the functionality of automated device testing with a pre-launch report for games, and the launch of the internal and closed test tracks lets you push your app to up to 100 internal testers, before releasing them to production.
Insights for your business, now and in the long term
Metrics are critical to optimize your business and we've added new customizable tools in the Play Console, with downloadable reports to help you evaluate core metrics. Including cumulative data, 30-day rolling averages, and roll-ups for different time periods to better match the cadence of your business.
You can now configure the statistics report to show how your instant apps are performing, analyze different dimensions and identify how many install the final app on their device. The acquisition report shows users discovery journey through to conversion - with average revenue per user and retention benchmarks against similar apps. You can also find the best performing search terms for your store listing with organic breakdown - helping to optimize efforts to grow and retain a valuable audience.
Increasingly developers are adopting subscriptions as their core monetization model. The dedicated new subscriptions center means you can easily change subscription prices, offer partial refunds for in-app products and subscriptions, and also make plan changes in Play Billing Library version 1.2. Learn how to keep subscribers engaged; users can pause plans, giving you more control with order management and the cancellation survey.
Discover how to use all the new features and best practices on the Academy for App Success, our interactive free e-learning platform, offering bite-sized courses that help you make the most of Play Console and improve your app quality.
Make sure you follow @googleplaydev and sign up to our newsletter to stay ahead of all our updates in 2019! We hope these features and tools will enable us to continue a successful partnership with you in the New Year - follow our countdown for a daily highlight. From all of us at Google Play - happy holidays.
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★ ★ ★ ★ ★Fou-Lu And The Mystery Of Iniquity
I recently finished Breath of Fire 4 on the PS1 which had been my project for some time.
I wanted to play the game after noticing on a pretty large poll that the game's antagonist Fou-Lu, is considered one of the most "highly rated characters" across RPGS, in fact, he secures first place in that poll, with Vivi registering second.
What to make of Fou-Lu? Here is the summary for those who don't know about him. 7 facts about his character. Spoilers? Absolutely! But the game is about 20 years old now!
1) An incarnate dragon-god who comes to rule the world as its rightful emperor. Extremely powerful, great weapon, cool look, awesome magic.
2) His coming is foreknown by political powers who pursue him, jealous of their position, they attack him and attempt to kill him.
3) While his powers are still weak he is aided and supported and protected by a human women, to whom it seems he falls in love with.
4) A god who decides to just live out the human existence, who slots into the mundane, who loses the desire to rule and conquer the world, to put it under his subjection.
5) Eventually the political powers find him, they do their upmost again and again to kill him, they cannot, he is a dragon god! But in the end they turn him, they chase him from his village, I think they kill his girlfriend, and they cause him to grow hateful towards humans, for him to return to his first thought, that as god he ought to rule them, but now as one who is evil, destroying all humanity.
6) Fou-Lu is the 'other half' of the game's dull, non speaking, personality-less protagonist Ryu. The two must be fused into one (destiny, as always)
7) Eventually they meet up and fight it out, if you win the game, well Fou-Lu is destroyed, sucked into the dominant Ryu. If you get game-over presumably Ryu gets sucked into Fou-Lu but unfortunately we don't get to see the consequences from that one.
So, What to make of him?
Fou-Lou essentially grows to hate humanity because it's leaders have hated him, have rejected him as their god and rightful ruler. He allows this hatred to pervert him, to corrupt his goodness and the compassion for the greater part of humanity that he had developed.
He's interesting, and by far the most developed character of the otherwise mediocre game, but in terms of philosophy, profundity of thought- Fou-Lu is really nothing more than a typical revenge driven bad guy.
The highlight of his story is most definitely point (4), the period in which he strips himself of his greatness, of his power, and in humility sets about just living the mundane human existence and finding dignity in his humble farm work. There is something beautiful here, seeing a powerful dragon god choosing to put destructive powers to one side for the sake of helping a village and out of love for a woman who has saved his life.
But from then on, it goes down hill and we find nothing more than a revenge driven villain who has decided the best thing to do is to destroy absolutely everything. Nihilism. What will it gain? Nothing? Is it a reasonable choice? No, only a small group of humans has persecuted him. Is it a moral choice? Clearly no... to inflict great suffering indiscriminately, to destroy the world.....
Scratch and RPG villain and almost always you reach Kefka, deep down they are almost all Kefka with a different backstory.In Kefka we find raw nihilism, someone who destroys simply for the sake of it, because he wills it. Kefka and all RPG villains are utterly incomprehensible, their actions never add up. And that is because of what theologians call "the mystery of iniquity".
The nature of evil is that it is dark, that the more you look and contemplate it the less "sense" it makes, they are dark, you don't get anything deep or rich out of contemplating them.
Often in our world, we hear evil or wicked people pathologised, or their evil rationalised in terms of some illness, as if they cannot help do this irrational and hurtful thing, typically we hear the guy is mentally ill or was abused as a child. This is the easy option, it makes you think you understand the criminal and what he has done. It is not the full truth though, the real truth is "the mystery of iniquity", the evil person has chosen to do evil, he has willed it, and that is the explanation, it is irrational, it is dark, it cannot be understood, that is what it means for something to be truly evil, for good to be tarnished, perverted, simply out of will. Try and get your head around it, you can't.Divine truths, goodness, holiness, the dogmas of the faith, these on the contrary are mysteries of depth, the more you look at them, they more sense they make, the greater profundity they are shown to contain. They are light, you can gaze at them forever and always see more and rejoice more.
We shouldn't expect the 'greatest character' in RPG history to be aligned with evil, because ultimately evil is shallow, hollow, empty, ignoble, un-admirable, dis-edifying. There is no likeness of Christ, the true man, Who carries all perfections to their completion.
If there is greatness in any character it is due to his nearness to our Saviour and His virtues, this is even true of fictional characters. Christ must have the glory, all creatures must kneel before Him.
What Is Amnesia’S Hard Mode?
A year ago we brought SOMA to the Xbox One, and along with it the Safe Mode. The optional mode removed the hostility of enemies and let players explore Pathos-II in relative peace. Most players were pleased with it, and at best it meant that players that hadn't dared to traverse the Atlantic ocean floor before now had a chance to experience it.
Now finally releasing the Amnesia: Collection on Xbox One, and decided to also spice it up with a little treat. We bring you the polar opposite of the Safe Mode: the Hard Mode!
Amnesia: Collection will be released on Xbox One on the 28th of September, after which the mode will be available on Xbox and PC.
What is the Hard Mode?
It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case The Dark Descent wasn't stressful enough for you.
The Hard Mode has the following features:
- Autosaves are disabled, and manual saving costs 4 tinderboxes
- Sanity dropping to zero results in death
- Less oil and tinderboxes throughout the levels
- Monsters are faster, spot the player more easily, deal more damage and stay around for longer
- There is no danger music when the monsters are near.
So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.
You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can't be changed halfway through.
A Machine for Pigs and Justine do not feature this mode.
How does this affect achievements/trophies?
Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.
The mode affects the Illuminatus achievement, which you can't get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.
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| The Masochist achievement. |
Will it be on all platforms?
Yes! The Hard Mode will launch on Xbox and PC versions (Steam, GOG, Humble Bundle) simultaneously. We have started working on the PS4 version with our porting partner, and hope to have it out soon.
Extra
Want a Hard Mode wallpaper? Download a 4K version with and without the logo on our public Drive folder.
Saturday, March 23, 2019
ouo.io - Make short links and earn the biggest money
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Tuesday, March 19, 2019
Can you take our quick survey?
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Friends -
It was not that long ago that the ideas driving our campaign were considered fringe or extreme.
Raising the minimum wage to a living wage. Too radical. Guaranteeing health care to all as a right, not a privilege. Too radical. Aggressively combating climate change. Too radical. Reforming our broken criminal justice and immigration systems. Too radical. Not taking money from super PACs and the rich. Too radical.
Well, today those same ideas are supported by not only the majority of Americans, but also by many other candidates for president. That is thanks in large part to our political revolution.
Now we'd like to hear directly from you about which issues matter most to you in this campaign.
Take a couple minutes to complete our survey to say which issues are most important to you.
Make no mistake about it, this struggle is not just about defeating Donald Trump. This struggle is about taking on the incredibly powerful institutions that control the economic and political life of this country.
And while we have won some victories in recent years, our struggles have not always been successful.
So as we begin another campaign, it's important to hear directly from you about the issues that motivate you. Because at the end of the day, it is the issues that drive the success of our campaign.
Share which issues you care about most by taking a few minutes to take our survey.
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In solidarity,
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